Free history Kindle books for 12 Aug 16

CHAKRAS: Chakras for Beginners – Awaken Your Internal Energy and Learn to Radiate Positive Energy and Start Healing (Chakras, Chakras For Beginners, Mudras, Third Eye)

by Michael Williams

“No one saves us but ourselves. No one can and no one may. We ourselves must walk the path.” – Buddha

Reject stress, accept change, and prepare to radiate positive energy with the natural healing powers of the chakras.

In the Eastern world, the powerful healing properties of the chakras and their awakened state have been known for generations. In the Western world, however, the awareness of their properties and purpose are still relatively limited.

Simply speaking, the chakras are specific points in your body through which energy flows. The unlocking and empowering of these chakras allow for a more balanced, healthy, and harmonious life. Undertaking a regimen of exercises geared towards the empowerment of the Chakras will enable you to unlock these energy streams as a means of combating the stresses, fears, and doubts that plague our everyday lives.

If you’re ready to become a more centered and harmonious human being, than look no further than this introductory guide.

With the wisdom of meditation guru and author Michael Williams, you will be able to explore the different chakras and their part in completing a healthy, whole human being. With various exercises geared toward each chakra, this guidebook acts as a toolbox for empowering your chakras through meditation and practice.

Here’s what to expect in the beginner’s guide:

  • Introduction to the Chakras
  • Reasons for suffering
  • Breathing techniques to aid meditation
  • Preparations for meditation
  • Guide to the meditation process
  • Exercises for each chakra
  • Diet guide to promote healing and wellness
  • Overview of spiritual awakening
  • And much, much more!

Organized, informative, and inspiring, this introductory guide serves as a roadmap to peace and harmony through the revolutionary and natural wisdom of the chakras. Born from an ancient tradition of meditation and inner exploration, the practice of healing through chakra empowerment is a natural way to combat the crippling evils of stress, anxiety, and fear.

Take back control of the good energy in your life and reap the benefits of a calm, balanced mind through the empowerment of your chakras. Take the first step to improving your life and grab your copy of Chakras for Beginners: Awaken Your Internal Energy and Lean to Radiate Positive Energy and Start Healing today!

Viking Love: Viking Romance & Historical Romance – Vikings & Historical Romantic Short Stories Collection of Viking History, Nordic Romance, Scandinavian, Sweden, Denmark – Adult Romance Novels

by Lady Aingealicia

‘..She looked like a Goddess to him. Her hair wet and water dripping from her body. He removed his shirt and sat to take off his boots. Leaving his sword and breeches behind him, he joined her in the water..’

This is a romantic short story collection

Tags: Viking, Viking Romance, Viking Historical Romance, Historical Romance, Regency Romance, Victorian Romance, Love

York Street Club: The LeFevre Home in Cheesman Park: Connecting Little Known Secrets of the Old House with AA

by K.E. Carlson

The stately old mansion on the corner of York and 13th in Denver, CO contains treasured secrets and a connection to the city of Denver that few could have imagined. Take a journey from the early days of Denver’s debauchery to modern-day Denver AA. Who built the house? Who lived there? How did an elegant mansion, now worth millions, end up in the hands of a non-profit organization? Learn fascinating stories of the prestigious LeFevre family, who lived in the home and saw Denver transform and grow around Colfax Avenue.

Interviewing the shadows: Pages from a diary

by Eddie Stevens

Pages from a diary

Gunpowder Period (Wargames Rules) – Hordes of Models and Buckets of Dice: Quick Play Rules

by Nigel Emsen

The design philosophy of the rule set provides a simple approach that can be used to play wargame battles irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale) using your own current models and basing. This is so that you can use your current collection of figures.

There are many very good rule sets aimed at a specific period in the hobby providing a detailed simulation of warfare in the period. These rules have been designed to provide the player with changes based around the maneuver and management of their units. The rules have been deliberately designed to provide more options at the unit level, while presenting the dilemma to the player that they cannot do all of the traditional phases (shooting, moving, charging, reforming) of a turn with that specific unit.

The rules instead of using a traditional system of very distinct detailed weapon factors and micro-managed movement rates, provides a game framework that looks at the different units capabilities compared to that units opponents. This enables the player to apply their knowledge of the period to represent the way a specific unit, in your opinion performed historically.

These rules also do not use the IGUGO turn approach, but instead each action, (reform, charge, move and shoot) can be done in any sequence or times in a turn, which keeps both players engaged throughout a turn sequence. A unit has a limit of two actions in any turn. The players take it in turns to complete these actions by unit. This keeps players engaged all through the turn sequence.

Also the rules do not focus on detailed weapon factors and actions within a specific game turn time frame, but use the approach: Was the specific unit any better or worse on the battlefield for the period.

For example, All units could have used volley fire, but was this specific unit any better/worse at than anyone else? The rules manage this through a unit being given a selection of capabilities that are given to a unit.

All units break at the same point, regardless of if the unit is veteran, regular or militia. What is managed within the rule set is how quickly or slowly a unit reaches that point of failure.

Games can be played over a two-hour time limit and a scoring orientated to a historical battle or specific game objectives.

This approach in the rules, allows games from the end of the dominance of the Swiss Keil to the end of The Mahdist Wars in the Sudan.

The Hand of Peace; The Hand of War: What Should I Do?

by MC Paquin


For 5 minutes, you will be someone famous from the past.

Have fun pretending that you’re an Iroquois man, Samuel de Champlain, an Acadian pioneer, and William Van Horne (a railway genius), at the exact moment when they’re having a problem. Then make a decision for them.

The 9 books in the “What Should I Do?” series let you do just that. Each book will let you swap places with 10 fascinating people.


In The Hand of Peace; The Hand of War, you’ll change places with famous and interesting people who lived in early Canada (1535-1886). For five minutes, you’ll be Crowfoot, a Blackfoot chief. You’ve just heard that some of your warriors have stolen horses that belong to European settlers. Will you order them to return the horses? Now you’re Father Lacombe, a pioneer priest on the Canadian prairies. A Sarcee woman has been kidnapped by your friends, the Cree, and she has asked you to help free her. Will you help her, or will you stay out of the matter? Read The Hand of Peace; The Hand of War to find out what really happened.


Check out our “What Country Am I?” series of 3 books, which give you hints about 10 countries and then ask you “What country am I?”

“No man is an island.” (John Donne, poet, 16th-17th century)

Light Over Water

by Noelle Carle

Life in Little Cove is safe, familiar and sedate, until events an ocean away draw Sam Eliot and Alison Granger into a tightening spiral of tragedy, failure and betrayal. In April 1917 the United States enters the war in Europe. Sam and Alison are affected by the disintegration of their safe world as Sam enlists, only to experience a personal tragedy soon afterwards that affects his ability to cope as a soldier. Alison, the daughter of a doctor, remains at home in the Maine coastal village and becomes involved in a scandal that shakes her faith in God and humanity.
A fearless chaplain and a Lusitania survivor guide each of them through the difficulties they experience until an influenza epidemic sweeps the globe and nobody emerges undamaged.
Can faith survive in the darkness of a world at war and unspeakable loss? This story answers that question with assurance; there is light even in the filth of the trenches and the degradation of humanity’s darkest vices.

The Illustrated Timeline of World History – 776 BC – AD 2014

by John Rudd

A comprehensive timeline of world history, spanning from the first olympiad in 776 BC all the way to AD 2014 and the rise of the Islamic State. Heavily illustrated throughout, this supermassive timeline is an excellent reference for students and for those that seek to understand the unfolding of history year by year, century by century.

Formatted for Kindle devices and the Kindle for iOS apps.

Contents include:
ANTIQUITY (776 BC – AD 410)
THE DARK AGES (AD 410 – AD 800)
THE MIDDLE AGES (AD 800 – AD 1301)
THE MODERN AGE (AD 1914 – AD 2014)

Burma, Her Story

by Claude Kimbrel

SHORT STORY. A true story: A fighter pilot risks his life and career to illegally smuggle his fallen friend’s pet dachshund home to the friend’s parents across the Pacific Theater during WWII.

Hordes of Models and Buckets of Dice – Machine Guns and Ballot Boxes (Wargames Rules): Machine Guns and Ballot Boxes

by Nigel Emsen

The design philosophy of the rule set provides a simple approach that can be used to play games irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale). This is so that you can use your current collection of figures without any changes. The rules focus on command and control as opposed to a traditional approach of distinct and detailed weapon factors. By taking a light, very broad-brush approach, large games can be played in a few hours. Also the rules allow for both skirmish and unit based games.
The rules allow games from the start of World War Two until present day warfare. Additionally the rules allow games for insurgent warfare. Examples being: The Indio-China Wars, Vietnam and the insurgent conflicts through the 1960s to the present day.
The rules introduce airborne/air assaults, helicopters and smoke bombardments.
-Where bases, unit(s) is mentioned in the rules this also means model(s) for skirmish games. The phrase is inter-changeable.
-Atleast one dice is always thrown and dice fractions are rounded up.

Hordes of Models and Buckets of Dice – Longbow and Lances (Wargames Rules): Quick Play Rules

by Nigel Emsen

The design philosophy of the rule set provides a simple approach that can be used to play wargame battles irrespective of the figure scale (6mm, 10mm, 15mm, 25mm and even 1/32 scale). This is so that you can use your current collection of figures without any changes. The rules focus on command and control as opposed to a traditional approach of distinct and detailed weapon factors. By taking a light, very broad-brush approach, large games can be played in a few hours.

The command and control elements are held at the unit level. Generals are represented as a staff team and are only used in the concept of a planning trait. You define the type of staff team at the start of the game and then this sets the type of strategy used by the units under that staff team.

You need to decide the unit’s capabilities relative to the norm for the period. If the unit is better at shooting than other units of the period, you may wish to give that unit shooting ability.
All units are assumed to be able to shoot. You do have the option to declare a unit as no shooting ability. This is where you decide that the unit is not effective for the period or may not have a range weapon.

The rules allow games from the use of the longbow by the Welsh until the end of the dominance of the Swiss Kiel.

Hawai’i A Glimpse Into the Past

by Sam Cudney

From stone age to space age, nation to state. Hawaii’s journey through history has been one of drama and beauty. Read about the culture and religion of this isolated island nation, its discovery by European explorers, the early Christian missionary efforts, and the rise and overthrow of a kingdom. Told in the form of brief essays illustrated with stunning color photographs of present-day Hawai’i, this lavishly illustrated large-format book is ideal for anyone with an interest in the history of Hawai’i. There is nothing else like it. The Kindle e-book edition includes the same text and photos as the paper edition, but reduced and re-formatted to fit the Kindle format.
Ideal for the visitor or resident with an interest in the history of Hawai’i, especially as it applies to the Big Island. 75 color photographs and 130 pages (paper edition), with hundreds of references (clickable links in the Kindle edition) for further research.
This book can be had as either the paper edition, which includes the Kindle edition for free, or just the Kindle edition.

Legends of History: Fun Learning Facts About GREEK PHILOSOPHERS: Illustrated Fun Learning For Kids

by Matt Curtis

Welcome to the Fun Learning Facts series!

Bestselling children’s author Matt Curtis presents “Legends of History: Fun Learning Facts About GREEK PHILOSOPHERS”. This book uses captivating images and expertly written words to teach children about a range of subjects

Perfect reading for any occasion and especially ideal for bed times, long journeys or for bonding with your child.

Fun Filled Learning for Your Child (and you!)

Every one of our books is lovingly researched, illustrated and put together to outstand, awe and inspire the reader. Our beautiful images help explain and enlighten each well-written fact.

This book covers a range of exciting topics including:

  • What is Philosophy?
  • Who were the Ancient Greeks?
  • What is Greek Philosophy?
  • Who were the first philosophers?
  • What are the four elements?
  • ..and MUCH more!

    We loved making this book and even learned a few things along the way and hopefully you will too.

    Get this book at this SPECIAL PRICE exclusive to the Amazon Store.

    Your child will love it – this is guaranteed.

    PLEASE leave an honest review after reading this book! It REALLY helps us to understand what you would like to see and read about! Thank you.

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