Free computers and the internet Kindle books for 01 Jul 18

Learn Hadoop in 1 Day: Master Big Data with this complete Guide

by Krishna Rungta

Hadoop has changed the way large data sets are analyzed, stored, transferred, and processed.  At such low cost, it provides benefits like supports partial failure, fault tolerance, consistency, scalability, flexible schema, and so on. It also supports cloud computing. More and more number of individuals are looking forward to mastering their Hadoop skills.

While initiating with Hadoop, most users are unsure about how to proceed with Hadoop.  They are not aware of what are the pre-requisite or data structure they should be familiar with. Or How to make the most efficient use of Hadoop and its ecosystem. To help them with all these queries and other issues this e-book is designed.

The book gives insights into many of Hadoop libraries and packages that are not known to many Big data Analysts and Architects. The e-book also tells you about Hadoop MapReduce and HDFS. The example in the e-book is well chosen and demonstrates how to control Hadoop ecosystem through various shell commands.  With this book, users will gain expertise in Hadoop technology and its related components. The book leverages you with the best Hadoop content with the lowest price range.

After going through this book, you will also acquire knowledge on Hadoop Security required for Hadoop Certifications like CCAH and CCDH. It is a definite guide to Hadoop.

Table Contents

Chapter 1: What Is Big Data

  1. Examples Of ‘Big Data’
  2. Categories Of ‘Big Data’
  3. Characteristics Of ‘Big Data’
  4. Advantages Of Big Data Processing

Chapter 2: Introduction to Hadoop

  1. Components of Hadoop
  2. Features Of ‘Hadoop’
  3. Network Topology In Hadoop

Chapter 3: Hadoop Installation

Chapter 4: HDFS

  1. Read Operation
  2. Write Operation
  3. Access HDFS using JAVA API
  4. Access HDFS Using COMMAND-LINE INTERFACE

Chapter 5: Mapreduce

  1. How MapReduce works
  2. How MapReduce Organizes Work?

Chapter 6: First Program

  1. Understanding MapReducer Code
  2. Explanation of SalesMapper Class
  3. Explanation of SalesCountryReducer Class
  4. Explanation of SalesCountryDriver Class

Chapter 7: Counters & Joins In MapReduce

  1. Two types of counters
  2. MapReduce Join

Chapter 8: MapReduce Hadoop Program To Join Data

Chapter 9: Flume and Sqoop

  1. What is SQOOP in Hadoop?
  2. What is FLUME in Hadoop?
  3. Some Important features of FLUME

Chapter 10: Pig

  1. Introduction to PIG
  2. Create your First PIG Program
  3. PART 1) Pig Installation
  4. PART 2) Pig Demo

Chapter 11: OOZIE

  1. What is OOZIE?
  2. How does OOZIE work?
  3. Example Workflow Diagram
  4. Oozie workflow application
  5. Why use Oozie?
  6. FEATURES OF OOZIE


Office Arcade: Gamification, Byte-Size Learning, and Other Wins on the Way to Productive Human Resources

by Jason Suriano

Why do some gamification projects work while others flop? What makes employees want to engage with some eLearning courses more than others? Is there a way to use points and badges to track, assess, and demonstrate a return on investment?

Jason Suriano answers these questions (and many more) by explaining the four keys to breakthrough with gamification – engagement, trajectory, ubiquity, and data. Engaging employees at their own pace and place, while leveraging devices like an employees iPhone, guarantees that a gamified eLearning course reaches its ultimate goal of training and assessing the employee. Using points and badges, a properly designed gamification course will relay important employee performance metrics to the organization.

Office Arcade is based on Jason’s 15 years of research, consulting, and hands-on production experience in the creation of over two hundred digital projects for companies like Discovery Communications. Jason wrote Office Arcade to help with the confusion around gamification – it can be simple, clear, and effective for employers and their employees.

Office Arcade is written for Human Resource managers, corporate trainers, instructional designers, eLearning specialists, product managers, marketers, and anyone who is looking for a simpler way to understand how to use gamification in their projects.

Jason provides readers with:

– Practical insights and examples of gamification without all the buzzwords.
– Actionable steps to create meaningful human-computer interaction systems that people will enjoy.
– Thought-provoking stories like a zombie-based training game from the Pentagon, to examples from the healthcare and construction industries.



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