Free humour Kindle books for 06 Sep 18

Rate Your Chess: Improve your play by playing through master games. (Select The Move Book 1)

by FM Bill Jordan


This book has many large clear color diagrams. You do not need a

chess set and board to read this book. You do need to know how to

read standard chess notation.

Playing through master games is a proven method of improving. One

method is to take one side, usually the winning side, and try and

guess the next move. With practice you will correctly predict

more moves. Doing so helps develop chess fluency.

When I was a junior I played through many master games, in many

cases guessing your moves. It helped him to become Australian

Junior champion.

One suggested approach was not to take too long on the moves, say

about 10 seconds or so. You could score correct guesses. If the

move was totally unexpected, then it would be a good time to see

if you could understand why the move was played. Every move

should have a clear idea behind it. If you cannot see the idea,

there is a learning opportunity there.

Some books contained similar exercises as well as some columns in

magazines etc. The exercises here are a little different.
Instead of having to look at all possible moves, you will be

given between one and four choices. This is similar to a multiple

choice exam. This makes the task easier than having to look at

all moves and may mean you examine some moves you would not have

normally considered.

How to Score

Chess rater consists of a collection of 20 old master chess

games. You may simply play over the games for their own sake if

you wish.
To use this program to the fullest you will choose one of the

games and play over them and take the role of the winning player.
The winning side will always be playing up the board.

There are some advantages to using games from the pre-computer

era. The games are not so theoretical and not cases of players

relying on deep
computer assisted opening pre-game preparation. They are a

selection of games which demonstrate a lot of positional ideas.

Initially all the details of the games will be displayed.

For a number of opening moves you will not need to guess the

move. The number will vary from game to game and will generally

be between 8 and 12 moves (for each side).

After these opening moves have been played, you will then try and

predict your players moves. Your choice will be selected from a

number of candidate moves. In a few cases you will only have one

move to choose from. In this case you shall get the correct

In most cases you will be presented with the maximum number of

options which is 4. In same cases there will be 2 or 3 options.

If you guess correctly you will score points which will range

from 1 to 6. This depends on the approximate complexity and

difficulty of the move. If you score incorrectly you will not

score for that move. Regardless of whether you are correct or not

the correct move will be played. You can either write down or

otherwise keep track of your total score and see what category

you reach.


The score for each game will always be out of 50.
Scores may vary from game to game so to get a consistent rating

your score over 10 games.

These are based on the FIDE (The international chess federation)

rating system developed by Professor Elo.

The rating of 2400+ is only an approximation of the strength

needed to be an international master.
For all other categories only a current rating is needed.

  • 46-50 International master (2400+)
  • 41-45 (2200-2399)
  • 36-40 (2000-2199)
  • 31-35 (1800-1999)
  • 26-30 (1600-1799)
  • 21-25 (1400-1599)
  • 16-20 (1200-1399)
  • 11-15 (1000-1199)
  • Below 10 (below 1000)

The First Penny Puzzle Book: 99 puzzles for a penny each! (Penny Puzzle Books Book 1)

by David Leslie

Ninety-Nine fascinating and challenging puzzles for a penny each. No need for any specialist knowledge, just pencil, paper, time and some basic reference tools to hand.
The first book in a new series – small enough to take up very little space on your electronic device, but with puzzles big enough to stretch all minds.
Designed to be accessible to all ages, why not get the family together round a table and have some good old-fashioned fun?

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